Text Only
Search

 
Video Game Designers Tackle Real World Problems


05 July 2006
Phillips report (MP3) - download 1.4MB - Download (MP3) audio clip
Phillips report (MP3) - download 1.4MB - Listen (MP3) audio clip
Phillips report (Real) - download 928k - Download (Real) audio clip
Phillips report (Real) - download 928k - Listen (Real) audio clip

Many parents and teachers have often wished that young people would find something more useful to do with their spare time and abundant energies than to play video games, especially those that make sport of violence, death and destruction. Soon, there may be less to complain about, as game developers and social activists collaborate on a new generation of games that are as compelling as virtual worlds, but which also encourage players to learn about, and solve, real world problems.

Laptops glow in the audience as a panel addresses the Games 4 Change conference in New York
Laptops glow in the audience as a panel addresses the Games 4 Change conference in New York
The movers and shakers in this exciting new hybrid world met recently at the "Games 4 Change" conference in New York, which was co-sponsored by The New School  and by Parsons the New School for Design. "Video games are a part of life and they are not going away," said co-organizer Benjamin Stokes, as he looked out with evident satisfaction at the 300 or so video game designers, academicians, and social activists excitedly talking together, peering at each other's laptop screens, while waiting for the next panel discussion.

Games 4 Change Conference organizer Benjamin Stokes
Games 4 Change Conference organizer Benjamin Stokes
"We have got to talk to youth in the language they are already speaking. They are talking in video games. And I think it's really exciting for those of us who are trying to build civic education and civic engagement, because video games, when they have people lean forward and engage, that's just the sort of behavior we want to translate into the real world."

Negotiating ambiguous situations in which there is no one right answer is a difficult part of real life, but it can make for interesting gaming. Imagining, and trying to empathize with, your opponent's perspective is the basic challenge of the Peacemaker Game, a simulation of the Israeli-Palestinian conflict, developed by Asi Burak of Impact Games at Carnegie Mellon University.

"Many people [have] said 'War is challenging' and 'fighting is challenging,'" Burak acknowledged, "so we try to analyze it and we saw that, yes, 'A versus B' is very challenging. But to make A, B, C and D live together, this is a challenge, because every one of them has a different agenda, and different goals and sometimes they're contradictory."

Asi Burak of Carnegie Mellon developed the video game, <i>Peacemaker</i>
Asi Burak of Carnegie Mellon developed the video game, Peacemaker
Like many video games, Peacemaker is based on role-playing. Unlike many video games, changing roles is an important part of how one "wins." Players can act the part of the Israeli prime minister or the president of the Palestinian Authority, each of whom must deal with polls, opposing constituencies, and international pressures.

"So when you start the game, the world is very violent," explained Burak. "The world is filled with terror attacks or military actions by the Israeli Army. And as you make progress -- if you make progress -- those things will start to disappear and you see less and less violence, and you see that people start to support your concessions, and that the other side is responding positively to what you're doing."

Doug Nelson developed a video game used to train grassroots political organizers
Doug Nelson developed a video game used to train grassroots political organizers
Grassroots political organizers are already using video games to teach an essential tool of democracy -- so-called "door-knocking" -- where activists go to a neighborhood to enlist local residents to support an issue of concern. Doug Nelson, the president of Kinection, has developed a game called The Organizing Game. It offers players a risk-free virtual environment where they can learn, for example, how to know when someone who says they are committing to help is saying "yes" merely to be polite or because they mean it.

"They click 'Yes,' they click 'No,' and they click 'Maybe.'" Nelson said, demonstrating the game. With a quick move of the mouse, a part of the game called Get a Commitment appeared on the screen. "Can we count on you to come to the meeting we're having on Saturday at five o' clock?" asked the virtual activist. The responses from virtual residents: "It sounds great. Let me check with my wife. (a "yes" response), "Not interested (translation: "No.") and "I usually try to clean my house that day, but I could try to get it done by five." "That's absolutely a 'Maybe'!" chuckled Nelson.

Student designers in the afterschool <i>Playing for Keeps</i> program tackled the problems of life for Haiti's poor people in their video game
Student designers in the afterschool Playing for Keeps program tackled the problems of life for Haiti's poor people in their video game
The Games 4 Change conference also highlighted ways young people are being empowered to design their own game. At Global Kid's Playing 4 Keeps,  an after school program in one New York City high school, students work with professional game designers to create a game based on a global issue of their choice.

In this project, students created a game set in Haiti that explored the relationship of poverty and education to human rights. It is based on five virtual family members who make a series of choices regarding work, education, health and other factors over the course of four virtual years. The group then studies the possible outcomes.
Global Kids Online leadership program director Barry Joseph
Global Kids Online leadership program director Barry Joseph
said that creating games like that requires an understanding not just of the games but also of the complex global issues they portray.

"When you start developing a game you have to create a simulation or a model of the thing you are trying to demonstrate," he said, "[such as] how to look at a system and understand it as a system. What are the constituent parts? What are the elements? How do they relate to each other? What do you have to do within that system to push the system in one direction or another? Whether you're talking about poverty in Haiti or genocide in Darfur, games offer that kind of learning."

While it can be hard to measure objectively what impact these new games are having on the real world, Joseph said they are having a subtle but significant impact on the players themselves. He believes the games offer young people an important, positive way to express themselves and their desire to work for a better world. And by playing the games with their friends - and raising public awareness in the process, Joseph said young people can experience for the first time what it feels like to work for positive change.

emailme.gif E-mail This Article
printerfriendly.gif Print Version

  Related Stories
Sony's PlayStation 3 to Hit the Market in November
Electronic Entertainment Expo Highlights Game Industry
American Youth Failing Geography 
 
  Top Story
Army Sends Counselors to Ft. Hood, as Investigation Continues  Video clip available

  More Stories
Obama: 10.2 Percent Unemployment 'A Sobering Number'
Berlin Prepares for Celebrations 20 Years After Fall of Wall  Video clip available
US Disappointed at Breakdown in Honduras Political Talks
House Nears Debate on Health Care Reform
US Jobless Rate Hits Highest Level Since 1983  Audio Clip Available
Thousands Flee Ethnic Violence in Northern DRC
Obama's Political Challenges Grow
Israel Rejects UN War Crimes Resolution  Audio Clip Available
Afghan Police:  2 Missing NATO Soldiers Drowned
British PM Brown Vows to Fight On in Afghanistan
Zelaya Aide Says Honduran Agreement Has Failed
China Looks Forward to Hosting President Obama 
Zimbabwe's Tsvangirai Announces End of Government Boycott  Audio Clip Available
Clinton Stands By UN Mediation for Western Sahara
Thailand-Cambodia Tensions Rise Over Appointment of Fugitive Thai Official  Audio Clip Available
Breakdown Looms in Madagascar Political Talks
Pan-African Malaria Conference Ends on Hopeful Note
Global Climate Change Treaty Delayed  Audio Clip Available