Berklee Prepares Students for Careers in Video Game Industry
By Susan Logue Boston 20 May 2009
Michael Sweet teaches scoring for interactive media at Berklee College of Music
Video games would be considered a distraction in most classrooms, but
for Michael Sweet's students they are mandatory to the coursework.
"We have been developing new classes, new curriculum over the past 12
months to get kids involved in creating music and audio for games,"
says Sweet, an associate professor at Berklee College of Music .
The
students use music to help stir emotional currents in the game, just as
they would with the soundtrack for a film. But to accommodate the
complex, player-driven action sequences of video games, they learn
techniques like looping, branching, and cross fading that make their
scores more flexible. "In a game the player is actually the director
in a way," says Filippo Beckpeccoz. "The music has to adapt always to
make it seem like it has been written for that particular moment, but
of course it is one in a million."
Filippo Beckpeccoz says he has dreamed of composing scores for video games since he was a boy
Beckpeccoz, who graduated
from Berklee on May9, is largely responsible for the interactive
music classes at Berklee. When he came to the school from Italy four
years ago, the closest thing they offered were classes in scoring for
film. He founded the Video Game Music Club, which quickly grew to
300 members. "It's safe to say that a lot of us have listened to more
interactive music than linear music in our lives," Beckpeccoz says,
"just because we played [video games] a lot when were kids."
After pressure from the club, the college hired Michael Sweet, who had more
than 15 years experience composing for interactive media.
Soundtracks range from otherworldly to classically-inspired
Kurt Biederwolf says students have told him they were born to do the sound for video games
Berklee
College of Music has long recognized the link between music and
technology. The music synthesis department was launched 20 years ago.
Department chair Kurt Biederwolf says his students are also preparing
for careers in the game industry, creating new sounds. "If you think of
a game that may be a science fiction game or something that takes place
in outer space, there are no sounds in nature associated with that."
Stephen Croes, Dean of Berklee's Music Technology Department, says several graduates have gone on to careers in the video game industry
Students
use recordings of existing sounds, Biederwolf says, then manipulate
them with software programs to create something completely different.
For example, to create the sound of a dinosaur, he says, "you might
take the sound of a lion roaring and layer that with a couple of other
things and transpose and pitch stretch and compress time."
"Games
have really arrived at the top in terms of a viable, successful place
for employment and for artistic expression," says Stephen Croes,
Berklee's Dean of Music Technology. He says several graduates have
gotten jobs in the video game industry, and now they "come to the
college specifically to develop skills that would allow them to be
valuable in the game business."
Berklee's Video Game Orchestra has 90 members
Video game music is getting
wider recognition as games outpace the sales of films and recorded
music. "The genres that are inside these video games are grand
scores," says Sweet. "There are really beautiful orchestral passages
with nice themes that hearken back to great classical music." More
orchestras are adding scores of popular games to their repertoire in an
effort to attract younger audiences.
Berklee College of Music
has its own 90-member Video Game Orchestra that exclusively performs scores from
video games. It, too, is an outgrowth of the Video Game Music Club,
and organized entirely by students.